Selected work
Product work from first constraint to finished experience.
Current native products, six shipped apps, maintained public software, and internal systems shaped by the people who use them.
Building now
In active development.

01 · In development
Quiet Move
A private, on-device chess review app that turns completed games into a few critical moments and retryable puzzles.
Private, on-device review built around Arasan 26
Open project
02 · In development
Unfelled
A single-player forest-defense strategy game where ordinary roadside trees awaken against an autonomous construction front.
Six tree species · 15 graft reactions · Ten-map campaign
Open project
03 · In development
Redact
An iPhone image-redaction utility with manual control, on-device suggestions, and checks performed on the shareable copy.
On-device suggestions and exact selected-region output checks
Open projectPublic and operational
Software with an ongoing job.
Maintained work where accuracy, clear handoffs, and everyday working conditions matter as much as the interface.
Editorial web product
Island Happenings
Curated Vancouver Island event discovery for deciding what is actually worth doing nearby.
02Internal operational software
Restaurant Operations Systems
A connected set of internal tools for attendance, employee reviews, shared documents, reporting, and manager handoff.
Earlier work
Still part of the story.
Projects kept here for the product questions they explored—not presented as the centre of current work.
Shipped catalogue