Choice on the board
Cards and essence are spatial decisions. Dragging through the forest reveals valid targets and keeps the battlefield visible while a choice is being made.
Native strategy game · In development
Grow a living defence from trees that combine, mutate, and respond to an advancing industrial threat.
Unfelled is a native iPhone game about spatial choices and interacting systems. Six tree species produce fifteen graft and mutation reactions across a ten-map campaign.

The player should be able to see where a choice can land, what it will combine with, and what changed after the reaction.
Cards and essence are spatial decisions. Dragging through the forest reveals valid targets and keeps the battlefield visible while a choice is being made.
Combined species need mechanical identity and visible character, so mutation work spans rules, effects, tree presentation, and the explanation shown to the player.
Combat, reactions, and campaign behavior are modeled so a saved seed can be replayed against a known ruleset instead of drifting with presentation code.
A hybrid, inspected
This Maple–Dogwood inspection keeps parent species, health, targeting behavior, and the resulting abilities close to the tree. The goal is to make discovery understandable without flattening it into a spreadsheet.

Repeatable game logic makes the system easier to compare while play sessions keep the design grounded in the choices people actually make.